It's also interesting to compare the track camber and shape to the following games, which all use the laserscan data. Their mix of trees is certainly a lot more varied than some of the following titles. It all feels a bit artificial though, as Milestone's texturing and lighting leaves a lot to be desired.Īssetto Corsa - released as part of the first Dream Pack add-on in September 2015, Assetto Corsa's version of the track is possibly the most accurate to real life. As the "bumper" cam is on a bike, the view is a bit higher on this version of the track. Ride 2 - a relatively recent version of the track, this was released in August 2016, and is the last of the non-laserscanned tracks I'm covering. Project CARS - heavily revised from the Need For Speed/Test Drive titles, this track isn't using laserscan data, but looks quite close (in places) to the laserscanned versions. Look out for rubber "marbles" on the track in some corners. They retextured most of the circuit here, although the new trees look somewhat worse, in my opinion. However it's all rather spoilt by the huge high backdrop, whch makes the track feel like it's always pointing down into the ground. Shift 2 Unleashed - losing the explicit Need For Speed branding, this game from June 2012 uses a newer model of the track than Test Drive: Ferrari Racing Legends, despite releasing before that game. However, comparing it to Shift, you can see the exact same track was used. Test Drive: Ferrari Racing Legends - this was in production before Need For Speed: Shift, but was tweaked a bit before its release in May 2012. It also has a rather over-the-top bloom effect on everything, as though you're looking through fuzzy glasses! This features a large number of extra signs and Need For Speed branding, not present in real life. Need For Speed: Shift - Slightly Mad Studio's first take on the 'Ring, from April 2009. For many years this was spoke about as the best version available on PC. GTR Evolution - released in March 2008, this was an add-on for the RACE '07 title, and the first "modern" version of the 'Ring available on PC. I Photoshopped out the interface elements above and below the window however. The screenshots were taken with no mods, except for one to allow the graphics to work on modern graphics cards, which allowed the resolution to be boosted to 1440 pixels in height. This was the first version of the Nurburgring to appear on the PC. Grand Prix Legends - released in October 1998. Note: this game was also released in parts as a Kellogg's Frosties promotion, called Kellogg's Frosties GR-R-Rand Prix, which included overly prominent Kellogg's/Frosties banners! However, it takes 2 minutes or less to go around, so is rather simplified, but I noticed a few parts that look quite like the real track still, so I included it here for amusement! This was captured using the dgVoodoo2 3Dfx wrapper at the maximum resolution the game supported (1280x1024) then scaled up in Photoshop using bilinear filtering, which gave an identical look to how the game appears on a modern flat screen monitor. Monaco Grand Prix Racing Simulation 2 - released in July 1998, this included a Retro mode, where you could race some 1951 styled race cars around a track called "Green Hell", with a track map from the Nurburgring. My monitor runs at 2560x1440 resolution, so that's what I set the games to capture at. For reference I used a Chevrolet Corvette car (where the game had one) to try to keep the bumper cam a consistent height. I'll add to this comparison as new games with the track are released!Įach game is shown in maximum quality at around midday/1pm with no mods, from bumper cam view. These are official releases of the track only I'm not including mods (or this list could be endless!). Here I'll compare every version of the Nurburgring Nordschleife track released on the PC at 17 locations around the circuit.
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